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Thread: stair climbing

  1. #1
    Junior Member Newbie
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    stair climbing

    Hello,
    Basically, I'm trying to implement smooth stair climbing. I can already climb stairs and small bumps...but its not smooth. What's the best way to do this?

  2. #2
    Intern Contributor
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    Re: stair climbing

    you may get better results if you hold the handrail....

    perhaps tell us the parameters you are sending to glClimbStairs() ?

  3. #3
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    Re: stair climbing

    mmm...good one! ...how long did it take you to think of that? Good to see you have some important things to contribute to this forum,
    thanks again.

  4. #4
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    Re: stair climbing

    Hi there!

    I know I did read up on this - hang on, I'll just go dig up the URL: http://www.gamedev.net/reference/art...rticle1026.asp

    This is collision detection with ellipsoids, which should at least point you in some kind of direction.

    Good luck!

  5. #5
    Advanced Member Frequent Contributor
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    Re: stair climbing

    Come on! I don't see what *you* are doing to contribute to this forum.. that topic is just off-topic. It has nothing advanced. It has nothing OpenGL. It even has nothing about graphics programming! I don't want to sound rude, but you've already asked your question on other development sites, so what the hell are you doing here ? Are you so desperate ... ?

    Y.

  6. #6
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    Re: stair climbing

    So tell me, what exactly do you consider advanced then?

    Djeez, guys like you just kill a forum...

    MtPOI

  7. #7
    Senior Member OpenGL Guru knackered's Avatar
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    Re: stair climbing

    Search for the posts they've made on this forum, masterpoi - then you'll see that far from killing the forum, they actually *make* the forum.
    And the forum shall from now on be known as ADVANCED OPENGL.
    Tell us all what tenuous connection you make between "stair climbing" and opengl...I'd love to hear it.
    Knackered

  8. #8
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    Re: stair climbing

    What exactly does insulting people as being lazy and dumb add to the forum? Love to hear that...

    You can't have advanced topics with only opengl commands, you just can't. And i still don't see why this isn't considered an advanced topic. (While Looking at the beginners forum)

    I've been following the forum for about 2 years now, every now and then something like this becomes a mayor thread with more than 50 posts.

    MtPOI

    [This message has been edited by masterpoi (edited 09-18-2002).]

  9. #9
    Junior Member Newbie
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    Re: stair climbing

    I think your question should be more specific in order to obtain a constructive answer.

    For what sort of project do you need this ? a game ?
    What method do you use at this time ?
    What is your character ? human, animal, robotic, none of the above ?
    What sort of things do you want your character be able to climb (exhaustive list) ?
    Do you want to calculate animation in realtime ?
    Do you want your animation to be physically correct or just believable ?
    Did you analyse biomechanics of stairs climbing ?

  10. #10
    Senior Member OpenGL Guru knackered's Avatar
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    Re: stair climbing

    Originally posted by masterpoi:
    You can't have advanced topics with only opengl commands, you just can't. And i still don't see why this isn't considered an advanced topic. (While Looking at the beginners forum)
    You have a point, but simulating climbing stairs is really not related in any way to graphics algorithms, technical issues with rendering, or any opengl related issue. It's a collision detection question - and there are plenty of other forums that deal exclusively with these kind of questions, so why ask them here?
    Knackered

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