Hi, I want to do the same effect as the snow effect in midtown madness 1
so I have a texture for example roof and I want to simulate the snow fall so in midtown madness we can see some white points who apperas on the first texture .... but the fps don't fall down so it is not multipass rendering and I am not sure that it is multi texturing ... how they do what maybe with the accumulation buffer ... thanks and escuse me for my very very poor english
[This message has been edited by IronRaph (edited 07-03-2002).]





