i took tutorial 36 about radial blur from http://nehe.gamedev.net/tutorials/lesson.asp?l=36
and it works fine under visual c++ 6.0, but not under visualc++ 7.0 ! how can this happen? i thougth opengl is more or less platform independent and even more compiler version independent.....
strange thing. seems that microsofts opengl-implementation in vc7.0 is buggy .
can anyone help out? i think the problem is located by the frambuffer to texture copy.