for my renderer, i need a reliable way to detect (at startup) if a gpu can handle the following:
- HDR
- hardware shadow mapping for point lights via sampler2DShadow/shadow2D(Proj)
- hardware shadow mapping for omnidirectional lights via samplerCubeShadow/shadowCube
- Automatic bilinear filtering for 2d shadow maps
- Automatic bilinear filtering for cubic shadow maps
any ideas? to check for hdr support i could try to setup such an fbo and check its status, ok.. what about the shadow features? thanks![]()



