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BAD texture mapping troubles! (with "on-screen" sprite render)
I have some big (for me) trouble! Belive or not - it is a question of life and death for me!
How can I render a quad with texture with accurate smoothing (may be totally without smoothing...
...with 100% scale...)???
That it has as a result turned out also as after glDrawPixels... I need exactly this result, but without this function... I know that is possible! But how?
Anyone hears about GLScene??? It's a visual components lib for working with OpenGL in Delphi... This library have TGLHUDSprite and TGLHUDText components... And TGLHUDText renders texture without smoothing!!! (in 100% scale)
Please! PLEASE!!! PP-LL-EE-AA-SS-EE!!!!
HELP ME!!!! If you can...
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