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Member
Regular Contributor
metrics for state change load
how much opengl get loaded by wich state change?
is there a place where something like a graph or a scheme has been made yet?
i'd like to identify by a glance where a state change bottleneck can be.
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Re: metrics for state change load
You can't tell: it depends on the hardware/driver in use.
You can profile, but again... on different systems you can have much different results.
As a general programming headline, it's always best to minimize state changes, and to group them in your code.
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Member
Regular Contributor
Re: metrics for state change load
yes, i know... i've also noticed different behaviours on different cards.
in fact, i was thinking to make such a scheme for the pourpose of comparing opengl systems.
mainly a personal research
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