Hello everybody
I'm trying to solve this problem since several days, I searched a lot of threads, but I couldn't manage to get rid of it yet
I use the same code showed in all the threads dealing about this problem:
//I got the mouse position, and invert the Y
GLfloat Y=ClientWindowWidth-MouseY;
GLfloat X=MouseX;
//then I get the Z by looking into the Z buffer:
GLdouble Z;
glReadPixels(X, Y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &Z);
//then I use this code to get the 3d coordinates
GLdouble objx,objy,objz;
GLint viewport[4];
GLdouble modelMatrix[16];
GLdouble projMatrix[16];
glGetIntegerv(GL_VIEWPORT, viewport);
glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix);
glGetDoublev(GL_PROJECTION_MATRIX,projMatrix);
gluUnProject(X, Y, Z , modelMatrix, projMatrix, viewport, &objx, &objy, &objz);
But the coordinates I get are very low, they seems to be the ones at Near Clip Plane (I use a Perspective projection with
fovy=45, NearPlane=1 and FarPlane=200)
But my object was about at z=-100 ...How can I get the correct coordinates, or map the ones I got at z=-100 ???
I really Thank You in advance...Please HELP![]()
Stefano B.





