Is there a fast + accurate method to depth sort transparent polys if I donīt have the center of the poly?
The actual sorting is no prob I do it with qsort()....
What I need to know is how to calc the distance between the player and the poly.
I tried it with the plane equation but this dosnīt work in some cases(You can be infinetly far away of the poly but still be very near to itīs plane).
P.s.: I did a search already but I dinīt find what I wanted.
Thanx in advance, XBTC!
[This message has been edited by XBCT (edited 01-26-2001).]