Hi!
Is there a fast + accurate method to depth sort transparent polys if I donīt have the center of the poly?
The actual sorting is no prob I do it with qsort()....
What I need to know is how to calc the distance between the player and the poly.
I tried it with the plane equation but this dosnīt work in some cases(You can be infinetly far away of the poly but still be very near to itīs plane).
Any ideas?
P.s.: I did a search already but I dinīt find what I wanted.
Thanx in advance, XBTC!
[This message has been edited by XBCT (edited 01-26-2001).]



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