gluUnProject returns wrong values
I'm using gluUnProject to convert Screen coordinates to OpenGL. For most of the time it works fine but sometimes the function returns wrong value.
For example I move mouse around the screen and Z value are Ok until the cross -120. Then the Z value is suddenly -630. The X value is OK.
I would be grateful for any tip what can cause this problem.
Re: gluUnProject returns wrong values
Could this be an issue of Z precision in the depth buffer. (I'm honestly not sure, but I feel like there might be something like that going on...)