Again this is directed primarily at Matt
Does keeping all textures the same format provide any benefits? I've discussed this with my artist and he has no problem sticking solely to one format (either 16 or 32) but does it hurt to mix the two? And how big is the cost of using 32bit textures over 16bit textures? Obviously 32bit textures take more bandwidth, but if we go with 16bit textures we'll use twice as many! Hmm... I think I'll start compiling all this information in a faq
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