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Thread: How Quake3 dynamic lighting works?

  1. #1
    Intern Newbie
    Join Date
    Aug 2000
    Location
    Beijing P.R.China
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    How Quake3 dynamic lighting works?

    Can anyone tell me how the quake3 dynamic lightinng works?
    Is it the same with q1??
    in q1's texinfo_t,there r two vectors:
    tex[2][4] ,they r used to caculate the
    dynamic lightmap in Quake1.
    but in q3,there's only :
    int lm_offest[2];
    int lm_size[2]; in q3's face_t.
    how they work?

  2. #2

    Re: How Quake3 dynamic lighting works?

    Goto www.google.com and search for that. Carmack made a .plan update a while ago talking about how the dlights work.

    Nate Miller http://nate.scuzzy.net

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