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How Quake3 dynamic lighting works?
Can anyone tell me how the quake3 dynamic lightinng works?
Is it the same with q1??
in q1's texinfo_t,there r two vectors:
tex[2][4] ,they r used to caculate the
dynamic lightmap in Quake1.
but in q3,there's only :
int lm_offest[2];
int lm_size[2]; in q3's face_t.
how they work?
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Re: How Quake3 dynamic lighting works?
Goto www.google.com and search for that. Carmack made a .plan update a while ago talking about how the dlights work.
Nate Miller http://nate.scuzzy.net
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