I'm thinking on creating a basic but higher interface for OpenGl in C++. The main idea is
to handle the OpenGL context and calls as
a stream, so one could write something like
gl::rc << gl::begin(gl::POINTS)
<< p << q << gl::end;
where say p,q points that overload the
My question is if any of you knows there is something like that already (and is open source) ?