Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: glgeterror

  1. #1
    Junior Member Newbie
    Join Date
    Jul 2004
    Posts
    20

    glgeterror

    In OpenGL Reference Manual it is said that in different implementations there may be more than one error flag. I'm confused with the word "more". Is there only one error flag for each context? or Can there be implementations allowing more than one error flags for a context? for Microsoft's Opengl 1.1 driver I could not get more than 1 error at a time (in a loop).

  2. #2
    Member Regular Contributor
    Join Date
    Jun 2002
    Posts
    371

    Re: glgeterror

    I think they mean that errors can come from other systems that OpenGL use. For example, on windows wglGetLastError would return errors from the window sub-system. glX uses some other error reporting. Look at the specs.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •