okay i am using vbo's with 2 sets of uv's and 2 textures to render my scene with a lightmap.
this is currently how i disable them:
glClientActiveTexture( GL_TEXTURE0_ARB );
glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glClientActiveTexture( GL_TEXTURE1_ARB );
glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
now, this doesnt work properly, as my other models that dont use vbos and multitexturing such as my font system and skybox are rendered really dark, and flicker like some multitexturing is still happening?
ideas? thanks...



