hi, *very* new to opengl. looking for some advice on how to structure code. this is for a class i will be teaching that uses opengl. i have a bunch of books, but the code that looks the cleanest so far is in buss' stuff: <http://www.math.ucsd.edu/~sbuss/MathCG/OpenGLsoft/>.
the pipeline and fsm is a bit much to grok all at once, but i suppose the structure of the main code would follow the pipeline: <http://en.wikipedia.org/wiki/Graphics_pipeline>? perhaps there is a sample that takes a simple object or two through the pipline and does something at each stage?
ideally i would like a *simple* o-o wrapper for the opengl api, but i haven't found one yet.
any pointers will be appreciated.