Anyone can teach me how CG works in OPENGL ?
When i use more textures in a fragment program CG resolves Texture Unit pass?
Another question when in opengl i use more texture coords in a vertex progam i have to call glClientActiveTextureARB and how to pass to it more texture coordinates?
Any documentation avaiable in the WEB about it?
How can i concatenate more vertex and frament program when i render a mesh?