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Thread: B spline with openGL.

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2002
    Posts
    15

    B spline with openGL.

    hello,

    I would like to display a cylinder in openGL. In order to do that, I would like to use the b-spline. 16 Control points(4 in U and 4 in V). The shape will be a square in U and a line in V. My first question is the following:
    How can I display the "cube" created by the 16 control points using GL_LINE_STRIP?
    I am also looking for a tutorial about B-spline and openGL.

    Thank you for any help you can give!!!

  2. #2
    Intern Contributor
    Join Date
    Feb 2002
    Location
    Wiesbaden, Germany
    Posts
    97

    Re: B spline with openGL.

    Hi,

    search on the board, can't remember whether it was advanced or basic, for my nick. Somewhere you will find a link to a guys' homepage it's something with astrology and Bourke in it.

    Good look, otherwise contact me

    Martin

  3. #3
    Intern Contributor
    Join Date
    Dec 2001
    Posts
    98

    Re: B spline with openGL.

    Originally posted by mphanke:
    Hi,

    search on the board, can't remember whether it was advanced or basic, for my nick. Somewhere you will find a link to a guys' homepage it's something with astrology and Bourke in it.

    Good look, otherwise contact me

    Martin
    You mean Paul Bourke, from the Department of Astrophysics at Swinburne Uni.?
    http://astronomy.swin.edu.au/~pbourke/

    His page is very useful!

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