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Thread: Per Pixel Lightning : the same problem but source code available

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  1. #1
    Member Regular Contributor
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    Jul 2000
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    Arlon, Belgium
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    Per Pixel Lightning : the same problem but source code available

    When I use PPL, the textures are black, for me it's a belding problem or a multitexturing problem.

    Now, the source code is available to download so I hope that it will be more easy for you to try it.

    Use

    F ==> Moving the light toward Z
    V ==> Moving the light to you
    D ==> Moving the light left
    G ==> Moving the light right

    You can download the source code here :
    http://ibelgique.ifrance.com/Slug-Pr...-0.6-Light.zip

    Here's a screenshot of my problem :


  2. #2
    Member Regular Contributor
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    Re: Per Pixel Lightning : the same problem but source code available


  3. #3
    Member Regular Contributor
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    Re: Per Pixel Lightning : the same problem but source code available

    Damned, it's the correct link ...


  4. #4
    Advanced Member Frequent Contributor
    Join Date
    May 2001
    Location
    France
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    768

    Re: Per Pixel Lightning : the same problem but source code available

    Please don't cross-post .

    Since both per-pixel lighting and register combiners are pretty advanced techniques, you may not expect alot of answers in the beginners forum, though.

  5. #5
    Senior Member OpenGL Pro
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    Feb 2001
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    Switzerland
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    1,840

    Re: Per Pixel Lightning : the same problem but source code available

    hehe.. 2 opengl, one flipcode, one gamedev, or two even there? th ultraposter and 2 times the same post (just once with sourcecode )
    http://davepermen.net - if i could stay true to my heart, i would feel totally free

  6. #6
    Member Regular Contributor
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    Apr 2000
    Location
    Portugal
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    267

    Re: Per Pixel Lightning : the same problem but source code available

    I think it was 2 times on gamedev...,
    I have never seen such a big cross-post

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