Hi folks!
Hello, I am getting crazy with VBO...so my problem is the following:
My mesh is composed of 'n' triangle strips and these strips change in some cases in my application, so right now, I always upload the indices to my triangle strips in this way, in the display function:
for i=0;i<n;i++ {
...
glDrawElements GL_TRIANGLE_STRIP, size_strip[i], GL_UNSIGNED_INT, this->vStrips[i] ;
...
}
But I think my perfomance will improve if I only upload the strips that change, and not every strip every time.
How can I do this?
Thanks in advance.
F.



, right now I always upload every index of every strip with DrawElements.