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procedural water and caustics
hello,
i'd like to code a "little" app with objects resting on the bottom of a pool. Now the problem is how to make the water effect.
What do u think? is better having a moving mesh or just a flat surface vertex and fragment programmed?
I'd like to add some nice caustics too, anyone has a link pointing to some *useful* resources?
Thanks all, the gunslinger
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Member
Regular Contributor
Re: procedural water and caustics
about water,caustics and other effects:
(the article is called "Deep-Water Animation and Rendering")
http://www.gamasutra.com/gdce/2001/jensen/jensen_01.htm
about caustics only:
http://www.gamasutra.com/features/20...respo_01.shtml
another interesting link is this:
(there is also a demo with sourcode)
http://claes.galaxen.net/ex/
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Junior Member
Regular Contributor
Re: procedural water and caustics
Here is a new paper for rendering water surface :
http://download.nvidia.com/developer...L_WaterVTF.pdf
Cheers
Arath
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