Hey guys!!!
I have a question again:
Do somebody of you know a fast way to find the closest vertex to the the eye camera?
The first idea, which popped into my mind was to read back the depth buffer and find the minimum depth value.
But this is a rather dirty solution. Are there better ones?
Thanks a lot!!!
remark: I meant CLOSEST vertex to camera, not closet :-)
[This message has been edited by A027298 (edited 01-16-2003).]



But paying attention or not, one needs to know math before diving into a subject as math intensive as 3d graphics. 
