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Junior Member
Regular Contributor
Using ext_paletted_texture
I'm having no joy with this. I get a "white square" like when I forget to enable GL_TEXTURE_2D.
Does anyone know how to correctly specify an 8-bit paletted texture using this extension?
cas
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Junior Member
Regular Contributor
Re: Using ext_paletted_texture
To reply to myself:
remember to bind the texture first, then call glColorTableEXT, then call glTexImage2D... and it works
duh.
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