Hello, since I haven't been able to find decent documentation on this subject I need to ask these questions here:
In OpenGL each thread needs its own Rendering Context?
I can do reads/writes to different DisplayDevices ( ATI extension - make_current_read) but this works only with the same Rendering Context?
When drawing object A in thead 1 and object B in thread 2, will a readpixels from thread 2 display only object B?
Has anybody used multithreading with OpenGL succesfully, and what did you gain by it?
Thanks for any insight into this matter.