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Thread: How to get opengl1.2 /opengl1.3,or opengl1.4

  1. #1
    Junior Member Newbie
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    Aug 2002
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    shanghai,P.R.C.
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    How to get opengl1.2 /opengl1.3,or opengl1.4

    i need to perform 3D textrue using vc++6.0,but i found the version of opengl in VC++ ide is not able to support the 3D textrue functions.could you tell me where i can get or buy opengl1.2,opengl1.3,or opengl1.4.of course ,free software is the best choice.

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
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    3,768

    Re: How to get opengl1.2 /opengl1.3,or opengl1.4

    First, you card itself may not support it. If it's a GeForce3+ or any form of Radeon, then it does.

    If your card does support 3D textures, then you don't need to upgrade anything. But, what you do need to do is treat 3D textures (and any GL 1.2, 1.3, or 1.4 function) as an extension and fetch the function pointer in that way. I'm sure there are some libraries that you can use that will automatically get the post 1.1 functions for you.

  3. #3
    Junior Member Regular Contributor
    Join Date
    Feb 2002
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    247

    Re: How to get opengl1.2 /opengl1.3,or opengl1.4

    If it's a GeForce3+ or any form of Radeon, then it does.
    My TNT2 supported opengl 1.2.1. That's all you need for 3-D texturing.

  4. #4
    Member Regular Contributor
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    Jul 2002
    Location
    Austria
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    280

    Re: How to get opengl1.2 /opengl1.3,or opengl1.4

    That's true, but using 3D texturing on a TNT2 forces everything to be rendered in software...so there's no real point in using 3D texturing without hardware acceleration.
    XEngine - The Platform- and API-Independent 3D Engine
    with Programmable Pipeline Support: [URL=http://xengine.sourceforge.net
    My]http://xengine.sourceforge.net

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