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Thread: OpenGL 2 support on Catalyst hotfix.

  1. #21

    Re: OpenGL 2 support on Catalyst hotfix.

    Thanks for the help, Octsol. GLee 2.1 now supports the OGLSL extensions. I haven't had time to test it fully yet, but it compiles okay, and the extensions are detected.

    If anyone is interested, you can get it here:
    http://elf-stone.com/downloads.php

    [This message has been edited by bunny (edited 11-21-2003).]

  2. #22
    Member Regular Contributor
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    Re: OpenGL 2 support on Catalyst hotfix.

    You might want to change the typedef for defining GLhandleARB. I just looked at the glext.h in 3dLabs' example and they define it as a signed integer (int).

  3. #23

    Re: OpenGL 2 support on Catalyst hotfix.

    Done

  4. #24
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    Re: OpenGL 2 support on Catalyst hotfix.

    I found a problem with these drivers. Milkshape 1.7 keeps crashing upon startup. I reinstalled ATI's 3.9 drivers that are on their website and Milkshape stopped crashing, which sucks cause these don't support GLSLANG.

  5. #25
    Senior Member OpenGL Guru
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    Re: OpenGL 2 support on Catalyst hotfix.

    I'm not sure that the GLSL support is ready for release just because it's in the HOTFIX.

    My belief is that hotfixes are made available by ATI engineering for specific bugs, and don't go through the same QA cycle as a "real" release. It could be the case that engineering builds of the drivers have the GLSL support enabled, but release builds have it disabled. I can see how hotfix drivers would then be built in non-release fashion, and thus include stuff that won't be in the next real, qualified release.

    Also, this probably makes it a better idea to run release drivers, unless you experience the specific problem that the hotfix applies to. QA is a good thing.
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  6. #26
    Senior Member OpenGL Pro
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    Re: OpenGL 2 support on Catalyst hotfix.

    yeah, thats my guess, too.. but who cares? even while buggy, it is rather mature after those months of development. mature enough for US to work with.
    http://davepermen.net - if i could stay true to my heart, i would feel totally free

  7. #27
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    Re: OpenGL 2 support on Catalyst hotfix.

    Originally posted by jwatte:
    I'm not sure that the GLSL support is ready for release just because it's in the HOTFIX.

    My belief is that hotfixes are made available by ATI engineering for specific bugs, and don't go through the same QA cycle as a "real" release. It could be the case that engineering builds of the drivers have the GLSL support enabled, but release builds have it disabled. I can see how hotfix drivers would then be built in non-release fashion, and thus include stuff that won't be in the next real, qualified release.

    Also, this probably makes it a better idea to run release drivers, unless you experience the specific problem that the hotfix applies to. QA is a good thing.
    Who cares whether hotfix or not ? We are waiting for GLSL for a very long time and we want something to play around and it does not need to be the final release.
    Are you somehow releated to NV ?


    cu
    Tom

  8. #28

    Re: OpenGL 2 support on Catalyst hotfix.

    The only problem I'm having is that two of the example shaders don't work on my radeon 9700 pro. The mandelbrot shader gives this error: "Internal compiler error:loop constructs not yet implemented.". The texture shader gives various warnings, and refuses to be run due to a lack of available constants.

    So presumably if the loop construct hasn't been added yet, that would imply that the compiler isn't quite complete. Does anyone know if the loop construct will be supported later on my chipset, or if it's not there because of a hardware limitation?

  9. #29
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    Re: OpenGL 2 support on Catalyst hotfix.

    Look at it this way, the support for the extensions was in previous driver builds but had to be enabled. Its in this build but doesnt have to be enabled, its just there.

  10. #30
    Senior Member OpenGL Guru Humus's Avatar
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    Re: OpenGL 2 support on Catalyst hotfix.

    Originally posted by bunny:
    Does anyone know if the loop construct will be supported later on my chipset, or if it's not there because of a hardware limitation?
    Can't say for certain, but I think it's safe to assume that at some point in the future constant loops will be supported in hardware by unrolling it, while dynamic loops will be run in software.

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