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Thread: OpenGL 2 support on Catalyst hotfix.

  1. #1

    OpenGL 2 support on Catalyst hotfix.

    Someone at Rage3D discovered that this drivers which come as a fix for Call of Duty supports OpenGL 2(which is sad in a way because the drivers for registered developers are OLD). So I tested them with the tools in http://www.3dlabs.com/support/develo...oads/index.htm and it works on my Radeon 9700 Pro. Here is some info about the drivers.

    Driver version: 6.14.10.4054
    Vendor ATI: Technologies Inc.
    Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE
    OpenGL version: 1.4.4054 Win2000 Release

    Extensions:
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATIX_texture_env_combine3
    GL_ATIX_texture_env_route
    GL_ATIX_vertex_shader_output_point_size
    GL_ATI_draw_buffers
    GL_ATI_element_array
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_map_object_buffer
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_ATI_vertex_array_object
    GL_ATI_vertex_attrib_array_object
    GL_ATI_vertex_streams
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_HP_occlusion_test
    GL_NV_blend_square
    GL_NV_occlusion_query
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SGI_color_matrix
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_extensions_string
    WGL_EXT_swap_control

    WGL extensions:
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_extensions_string
    WGL_EXT_swap_control

    Now people, start writing OpenGL 2 applications :P
    ^Fishman

  2. #2
    Intern Contributor
    Join Date
    Jun 2002
    Location
    grenoble, france
    Posts
    94

    Re: OpenGL 2 support on Catalyst hotfix.

    I've waited this day for so long! yeahhhh

  3. #3
    Junior Member Regular Contributor
    Join Date
    May 2003
    Location
    Germany
    Posts
    232

    Re: OpenGL 2 support on Catalyst hotfix.

    Noticed that too earlier this morning and already wrote my first glSlang-Demo in Delphi...so now on to some selfmade shaders

  4. #4
    Junior Member Regular Contributor
    Join Date
    Nov 2002
    Location
    Kiev, Ukraine
    Posts
    132

    Re: OpenGL 2 support on Catalyst hotfix.

    is it stable enought?
    I just know, that in September/2003 it was near 80% functionality of GLSlang.
    Andrey Yaromenok

  5. #5
    Member Regular Contributor
    Join Date
    Jan 2003
    Location
    Edmonton, Alberta, Canada
    Posts
    322

    Re: OpenGL 2 support on Catalyst hotfix.

    Woot! Thanks for the info!

  6. #6
    Member Regular Contributor
    Join Date
    Aug 2003
    Posts
    264

    Re: OpenGL 2 support on Catalyst hotfix.

    Oh dear god, i've died and gone to heaven. OpenGL Shading Language !!!!!!!!

  7. #7
    Intern Newbie
    Join Date
    Apr 2003
    Posts
    36

    Re: OpenGL 2 support on Catalyst hotfix.

    Great! Now, let's make up our minds how should we call it <edit> </edit>

    GLslang, glSlang, OGLSL, GLSL, OpenGL 2, OpenGL 1.5 or DireActAxe9-killer ?



    [This message has been edited by 3k0j (edited 11-20-2003).]

  8. #8
    Senior Member OpenGL Pro Zengar's Avatar
    Join Date
    Sep 2001
    Location
    Germany
    Posts
    1,979

    Re: OpenGL 2 support on Catalyst hotfix.

    glSlang... I like the way it sounds...
    nvidia... you can't do it to me! what a shame...

  9. #9
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    3,768

    Re: OpenGL 2 support on Catalyst hotfix.

    Interesting. However, considering that this isn't an official driver release, I wouldn't suggest relying on glslang support. It might be a bit flakey.

    In addition, the fact that they put it into a hotfix probably means that it is almost done, and will be avaliable in the Cat3.10's. May as well wait for the bugs to be worked out.

  10. #10
    Member Regular Contributor
    Join Date
    Aug 2003
    Posts
    264

    Re: OpenGL 2 support on Catalyst hotfix.

    I've downloaded 3dlabs compiler and run the demos for glslang and they run just fine without crashing. I'm gonna mess around with it this weekend, but so far no problems.

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