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Junior Member
Regular Contributor
Hardware shadow mapping
I tried to modify a Hardware shadow mapping project found at www.paulsprojects.net (this site has really many cool opengl projects!) in order to texture scene objects. However, when i bind textures (in the 3rd draw pass), shadows disappear. I fail to understand why that happen, if you dare to take a look at the code you may download it here .
Thanks
Alex
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