Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Hardware Issues

  1. #1
    Intern Newbie
    Join Date
    May 2001
    Location
    Austria
    Posts
    30

    Hardware Issues

    Hello all!

    a few days ago, I bought following graphic card: http://www.msi.com.tw/program/produc...&MODEL=MS-8894
    please read the specification:
    "Dual programmable Vertex Shaders", "Advanced programmable Pixel Shaders" and "Complete OpenGLŪ 1.3 and OpenGLŪ support"...that's why i bought this card, i thought i can use all the "nice" stuff for my application. After i downloaded the latest driver from NVidia and some CG shader demos...i realised that this card is also a piece of ****. Sorry guys, but this is driving me mad.
    The only pro is that the new card is a bit faster than the old one.

    So...what card do i have to buy if i want all the nice features?
    How can i determine what extensions are supported on which chipset, BEFORE i order a new card? Is there a link with a list of extensions supported by graphic cards?

    I'll better switch to ATI now...*sigh*

    Please tell me your experience with graphic cards... ;-)

    Thanks guys!
    - Christoph -

  2. #2
    Senior Member OpenGL Guru knackered's Avatar
    Join Date
    Aug 2001
    Location
    UK
    Posts
    3,032

    Re: Hardware Issues

    Talk about closing the stable door after the horse has bolted.
    It didn't occur to you to search the internet for reviews of this "piece of sh*t" before you bought it?
    It's an old card, for gods sake, you can't blame nvidia for you buying one of their old cards.
    Anyway, that "fools rush in" lecture aside, from now on read as many reviews as you can from places like www.tomshardware.com and check Tom Nuydens opengl hardware report page: http://www.delphi3d.net/hardware/

    ...which will tell you what opengl extensions a particular card supports.
    Knackered

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Nov 2002
    Location
    Latvia
    Posts
    628

    Re: Hardware Issues

    ALLWAYS READ A LOT ABOUT YOUR CARD BEFORE BUYING IT!!!!!!!!
    The FX5200 for ~75$ is DX9 card with all the bells, and is around Ti4200 in performance, clock it and you'll get more (or if you are lucky with manufacturer as I am, (I have vram clocked at +100MHz (+200MHz as it's DDR)), no need to clock! ATI won't help you with Cg either, as they can't suport NV30 shaders that are FX specific!
    Few years ago I allmost brought GF2MX, luckily one clever man pointed out that I NEED GTS, now I understand what's the difference. Currently FX5200 (MX line) isn't that bad at all, as it has all the features 5800 has without compression & Intelisample antialiasing stuff (performance oriented features).

    [This message has been edited by M/\dm/\n (edited 06-03-2003).]

  4. #4
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Location
    Belgium
    Posts
    857

    Re: Hardware Issues

    *cue Nelson Muntz laugh*

  5. #5
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,421

    Re: Hardware Issues

    I think I saw this post on the sg forums.

    If it helps, the only cards that have ARB_fragment_program and ARB_vertex_program
    are

    Radeon 9500 (Pro), 9600 (Pro), 9700 (Pro), 9800

    GeforceFX 5200, 5600, 5800, 5900

    But the card you just bought is pretty good. I wouldn't call it a piece of asterixes.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  6. #6
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    2,704

    Re: Hardware Issues

    This card has those features (if you think DX 8.0 counts as "advanced").

    To get DX9 level hardware (ARB_fragment_program, most notably), you need something like an ATI Radeon 9500 Pro (very good value, if you can find it!), GeForce FX 5200 Ultra (about $90, and a good value for that price!), or something above that.
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

  7. #7
    Advanced Member Frequent Contributor
    Join Date
    Apr 2000
    Location
    Melbourne,Victoria,Australia
    Posts
    767

    Re: Hardware Issues

    "Advanced programmable Pixel Shaders"
    Statements on your need to do some research before you buy, isn't the above statement a bit of a lie?

    Pixel Shaders are the Dx equivalent of fragment programs aren't they? Which the 4200 most certainly didn't have. Or was there some psuedo FP/PS that appeared on the geforce 4?

    For MSI to claim the 4200 had advanced programmable pixel shaders seems a bit rich for me...

  8. #8
    Advanced Member Frequent Contributor
    Join Date
    Jan 2001
    Location
    NVIDIA, Austin, TX
    Posts
    591

    Re: Hardware Issues

    Pixel Shaders are the Dx equivalent of fragment programs aren't they? Which the 4200 most certainly didn't have. Or was there some psuedo FP/PS that appeared on the geforce 4?
    The GeForce3 and GeForce4 Ti cards (4200, 4400, 4600) support ps 1.3 pixel shaders under DirectX and NV_register_combers+NV_texture_shaders under OpenGL (exposed in Cg with the fp20 profile).

    [This message has been edited by jra101 (edited 06-03-2003).]

  9. #9
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000
    Location
    Belgium
    Posts
    857

    Re: Hardware Issues

    Originally posted by rgpc:
    For MSI to claim the 4200 had advanced programmable pixel shaders seems a bit rich for me...
    It's marketing material for crying out loud. What were you expecting them to say? "Rudimentary programmable pixel shaders that have since been obsoleted by GeForce FX and Radeon 9x00"?

    -- Tom

  10. #10
    Intern Newbie
    Join Date
    May 2001
    Location
    Austria
    Posts
    30

    Re: Hardware Issues

    First of all i want to thank you guys for your replies.
    The reports from Delphi3d.net helped a lot!
    This link is #1 on my fav. list now!

    ...i did READ some reviews of this card, but i was too lazy to search for supported extensions.
    Anyway, i hope my vendor takes the card back!

    thanks again for your help!

    best regards,
    - Christoph -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •