I just want to know how ice reflection works in tuxracer
(he uses a env map ) but I don't know how ...
because :
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
is not so good as in tuxracer
thanks



