Is there a faster way to normalize a vector than just?:
len = sqrt(vect.x^2 + vect.y^2 + vect.z^2);
vect.x /= len;
vect.y /= len;
vect.z /= len;
I remember a poster earlier mentioning some faster methods of finding the length of a vector without using sqrt.



). Do you know where we could find it?
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