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Windows' fonts in OpenGL
Does anyone know how to speed up the text writting using Windows' fonts (Arial, Times, Courier, ...).
The framerate is too low when I draw text with Win fonts than when I write using bitmap fonts.
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Junior Member
Regular Contributor
Re: Windows' fonts in OpenGL
I haven't experienced any significant slowdown using bitmapped fonts. Stroked fonts maybe, but the bitmapped fonts blaze on my system... how are you generating/displaying them?
Chris
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