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Thread: GL_DEPTH_CLAMP_NV extension

  1. #1
    Junior Member Regular Contributor
    Join Date
    Dec 2000
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    Florence, Italy
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    219

    GL_DEPTH_CLAMP_NV extension

    There is a way to "emulate" GL_DEPTH_CLAMP_NV extension on Ati cards ?

  2. #2
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
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    4,421

    Re: GL_DEPTH_CLAMP_NV extension

    I did a search and it looks like it has been answered:

    http://www.opengl.org/discussion_boa...c;f=3;t=011367

    But I think it is not sufficient to do what DEPTH_CLAMP_NV is doing.

    You can use an infinite projection matrix to eliminate far plane clipping. That is often sufficient for hardware/drivers that do not support NV_depth_clamp.
    What about the near plane?
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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