When you guys do mirrors, you create a clipping plane so that the mirrored objects don't come out of the mirror, right? When you create a clipping plane, is it relative to the camera, or is it in world space? I would assume that it's relative to the camera, but I thought I'd ask anyway.
See, I've been getting the hang of planes and normals, so much that I'm finding it easy to project points onto planes and mirroring things. Next I'm going to make a function that determines the distance from a point to a line...I'm making a terrain editor so I need a way to select points that are a certain distance away.



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