Would anyone like to speculate how floating-point renderable buffers (slated for introduction with ATi's R300 and nVidia's NV30 generation GPUs) will be exposed in OpenGL 1.4?
In particular how will be they exposed under GLX? GLX allows you to select buffers based on the number of bits-per-component, but can't distinguish between integer and floating-point formats (as far as I can tell).
Presumably it would be implemented as a GLX extension?



