Hi,
I tried to find an answer to some "contrast" question but I couldn't, because no one anwered on this Forum
I'm trying to change contrast in realtime while rendering a full screen quad with 4 textures using pixel shader (so I cannot use PS to make contrast, because it's already busy). Do you have any idea how to make it done?
I found something like glModelview(GL_COLOR); and after that to make some operations, but it is very slow, it causes 1/3 slowdown in my program and I don't know why
Thanks.




