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Thread: NV register combiners

  1. #1

    NV register combiners

    Hey, I use an ATI 8500LE card and for whatever reason the NV Register Combiners won't work on my card, or maybe it's just my computer. Is there anything I need to install or download to get the combiners to work? I have all the glext.h and other header files nvidia gives out, but any program with the combiners won't run on my comp. Anyone have any ideas?

  2. #2
    Junior Member Newbie
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    Re: NV register combiners

    Maybe because you have an ATI card and you are tring to access propietry features on an NVIDIA card.

  3. #3
    Advanced Member Frequent Contributor
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    Re: NV register combiners

    brute's right. Most of NVIDIA extension are not supported by ATI cards, as well as most ATI extensions are not supported by NVIDIA cards.
    If you want to deal with extensions that are supported by everyone, you should stick to ARB extensions (and EXT extensions for the older ones).
    By the way, just in case you don't know, the "NV" in "NV_register_combiners" stands for "NVidia".

    [This message has been edited by vincoof (edited 06-26-2003).]

  4. #4

    Re: NV register combiners

    alright, i knew the NV stood for nvidida, i just figured they would be compatible with each other. I guess not, thanks for the info.

  5. #5
    Senior Member OpenGL Pro
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    Re: NV register combiners

    ATI has an extension that will let you do the same things. I'm not sure what it's called since I have never used it. I don't have an ATI card at the moment.

    -SirKnight
    -SirKnight

  6. #6
    Junior Member Regular Contributor
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    Re: NV register combiners

    The equivalent on the ATI 8500 to NV texture shaders and register combiners is called GL_ATI_fragment_shader.
    http://oss.sgi.com/projects/ogl-samp...ent_shader.txt

    Klaus

  7. #7
    Senior Member OpenGL Pro
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    Re: NV register combiners

    Have a look at Delphi 3D 's hardware info.

  8. #8
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    Re: NV register combiners

    Originally posted by Klaus:
    The equivalent on the ATI 8500 to NV texture shaders and register combiners is called GL_ATI_fragment_shader.
    http://oss.sgi.com/projects/ogl-samp...ent_shader.txt
    Klaus
    Why don't able to sit down this two corporation and make an ARB extension together???
    It's too hard to speak???
    Ahhh.

  9. #9
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    Re: NV register combiners

    ARB is more than 2 corporations.

    And yes, for cards that not can handle ARB_fragement_programs you dont have a really good extension, but ARB_env_combiners + arb_env_dot3 ( or what the exact names is) can handle most situations..

  10. #10
    Senior Member OpenGL Pro
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    Re: NV register combiners

    Originally posted by Csiki:
    Why don't able to sit down this two corporation and make an ARB extension together???
    It's too hard to speak???
    Ahhh.

    Because their hardware architectures are completely different, and their respective extensions expose these different architectures almost completely. If you want to make an interface that fits both, you end up underusing both chips because you need to ignore capabilities where there's no overlap.
    That's what happens in the DX Graphics realm. Compare 'pixel shader 1.1' with NV_register_combiners (assume Geforce 3 level; 8 general combiners). You lose so much functionality.

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