I am using a 1.2 header file from nVidia. My driver supports the ARB_imaging extension to 1.2.

Problem is that when I wglGetProcAddress() glBlendColor, I seem to be kicked into software rendering.

Calls to glGetVersion, and glGetRenderer, etc., still tell me I'm using my TNT2, but performance is like 0.2 fps.

Does anybody know why this is??