I read and nvidia paper about ARB_texture_compression and used the provided code to open a *.dds file and upload the data to OGL.
I am confused about how mipmapping works.
According to the paper all mipmap-levels are included in the dds file and I just have to feed it to OGL with help off an offset in to the data array.
My question: Is it guaranteed that the mipmaps are included?
If this is not the case, what happens?
Thanks for information!