Is it possible to truly move the camera in opengl? It seems to me its
only possible to move the world around the camera to simulate cmera
moving effects. If it is possible to transform the camera, how? All my
transformations only effect my models. I read that glulookat just
encapsulates model transformations to make it "look" like the camera is
moving. This has been in the back of my mind for awhile and has not
hindered my programming but i would like to know once and for all.
P.S. by move i mean at run time move the camera in relation to user input.