nvidia has officially released their 'long awaited', cheats free50 series drivers but there is nothing about GLSL in them
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nvidia has officially released their 'long awaited', cheats free50 series drivers but there is nothing about GLSL in them
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I hoped they would add non-rectangle float textures sopport... what are they waiting for? It could be implemented using rect textures at driver side if they have problems with memory manager. About GLSL - I feel a bit uneasy about the specs, I don't think they are free of bugs till now.
Their hardware.what are they waiting for?
Not if you want mipmaps.It could be implemented using rect textures at driver side if they have problems with memory manager.
... or want wrap mode.
Regarding GLSL, it will take some time for it to appear. It's not a quick and easy thing to implement.
Long Live Cg!!!!!!!!!!!!!!!!!!!!
-SirKnight
-SirKnight
I think, NV implement a GLSlang like CG - additional compiler/run-time.
Also, in this driver exist emulation of NV40 (NV_vp3/NV_fp2), but it doesn't work :-(.
Andrey Yaromenok
Tell that to someone with a Radeon 8500Originally posted by SirKnight:
Long Live Cg!!!!!!!!!!!!!!!!!!!!
-SirKnight[/B].
cu
Tom
Hmm, vertex_program3...I wonder what kind of goodies they added in there. And fragment_program2..oooohhhhhhh niiiice.I'm betting fp2 will be like vp2, if not better, but for fragments of course.
Too bad I won't get to use these in hardware on my FX.
But it's understandable, it's NV40 stuff not NV30 stuff.
-SirKnight
-SirKnight
Well you could always use D3D with Cg on a 8500.
-SirKnight
-SirKnight
Of course if you wanted to go to the dark side you could also use HLSL....Originally posted by SirKnight:
Well you could always use D3D with Cg on a 8500.
-SirKnight
Scott S.
www.southurst.id.au