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Thread: Official nVidia ForceWare 52.16 and nothing about GLSL

  1. #1
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    Official nVidia ForceWare 52.16 and nothing about GLSL

    nvidia has officially released their 'long awaited', cheats free 50 series drivers but there is nothing about GLSL in them

  2. #2
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    I hoped they would add non-rectangle float textures sopport... what are they waiting for? It could be implemented using rect textures at driver side if they have problems with memory manager. About GLSL - I feel a bit uneasy about the specs, I don't think they are free of bugs till now.

  3. #3
    Senior Member OpenGL Guru
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    what are they waiting for?
    Their hardware.

    It could be implemented using rect textures at driver side if they have problems with memory manager.
    Not if you want mipmaps.

  4. #4
    Senior Member OpenGL Guru Humus's Avatar
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    ... or want wrap mode.

    Regarding GLSL, it will take some time for it to appear. It's not a quick and easy thing to implement.

  5. #5
    Senior Member OpenGL Pro
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    Long Live Cg!!!!!!!!!!!!!!!!!!!!



    -SirKnight
    -SirKnight

  6. #6
    Junior Member Regular Contributor
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    I think, NV implement a GLSlang like CG - additional compiler/run-time.

    Also, in this driver exist emulation of NV40 (NV_vp3/NV_fp2), but it doesn't work :-(.
    Andrey Yaromenok

  7. #7
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    Originally posted by SirKnight:
    Long Live Cg!!!!!!!!!!!!!!!!!!!!



    -SirKnight[/B]
    Tell that to someone with a Radeon 8500 .

    cu
    Tom

  8. #8
    Senior Member OpenGL Pro
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    Hmm, vertex_program3...I wonder what kind of goodies they added in there. And fragment_program2..oooohhhhhhh niiiice. I'm betting fp2 will be like vp2, if not better, but for fragments of course. Too bad I won't get to use these in hardware on my FX. But it's understandable, it's NV40 stuff not NV30 stuff.


    -SirKnight
    -SirKnight

  9. #9
    Senior Member OpenGL Pro
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    Well you could always use D3D with Cg on a 8500.


    -SirKnight
    -SirKnight

  10. #10
    Advanced Member Frequent Contributor
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    Re: Official nVidia ForceWare 52.16 and nothing about GLSL

    Originally posted by SirKnight:
    Well you could always use D3D with Cg on a 8500.


    -SirKnight
    Of course if you wanted to go to the dark side you could also use HLSL....

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