Hi
I use NVidia Riva 128 card.
When I call glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, PPBits^);
It crashes in NV3OGL.DLL - access violation,read. In Software it crashes too.
But OpenGL says about 1024 when I do glGet(GL_MAX_TEXTURE_SIZE).
When I call it with 128X64 size all is ok(and even fast).
Cant I determine real Max texture size without crash?
Randy




