gidday, how are yous dealing with loading textures in the most optimal fashion WRT image flipping.
ie with some image formats the data is stored with the origin at the bottom, and with others the data starts at the top of the image.
at the moment im loading the whole image in and then flipping the rows myself, is it perhaps better/faster loading in the image a row at a time?
also is there some method to automatically flip the image in gl (ild expect it to be in the imagestore but i see nothing)
cheers zed



