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Thread: fast inverse kinematics

  1. #1
    Junior Member Regular Contributor
    Join Date
    Apr 2001
    Posts
    133

    fast inverse kinematics

    does anybody know of a good method of doing inverse kinematics in a game, i would like it to be fast enough for a game, and it doesnt have to be very precise, just basic humanoid character animation...

    tutorials are fine, but i would like to implement it on my own, some some basic ideas are cool also...

    thanks

  2. #2
    Junior Member Regular Contributor
    Join Date
    Jan 2001
    Location
    Shanghai, China
    Posts
    155

    Re: fast inverse kinematics

    follow this link: http://www.darwin3d.com/gdm1998.htm
    there are two articles about IK on this page, I learn IK from that myself.
    End of transmission...

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Sep 2000
    Location
    SWEDEN
    Posts
    718

    Re: fast inverse kinematics

    Also try this link for a more iterating approach:
    http://freespace.virgin.net/hugo.elias/models/m_ik.htm

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