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Junior Member
Regular Contributor
fast inverse kinematics
does anybody know of a good method of doing inverse kinematics in a game, i would like it to be fast enough for a game, and it doesnt have to be very precise, just basic humanoid character animation...
tutorials are fine, but i would like to implement it on my own, some some basic ideas are cool also...
thanks
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Junior Member
Regular Contributor
Re: fast inverse kinematics
follow this link: http://www.darwin3d.com/gdm1998.htm
there are two articles about IK on this page, I learn IK from that myself.
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Advanced Member
Frequent Contributor
Re: fast inverse kinematics
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