ive been using BGR(A) as the base internal format for my textures since the dawn of time, now checking the spec it doesnt seem to mention this as a valid base internal format (though it works), though it does mention its used for draw/readpixels, now quite why i switched over to BGR from RGB im not exactly sure, are there any benifits of using BGR, i seem to recall this is the native format for windows so there might be performance benifits, is this correct.
cheers zed



