That only has to do with the shading model of the triangles.Originally posted by marco:
Do you use GL_SMOOTH or GL_FLAT? I'm not sure if its important.
-SirKnight
That only has to do with the shading model of the triangles.Originally posted by marco:
Do you use GL_SMOOTH or GL_FLAT? I'm not sure if its important.
-SirKnight
-SirKnight