I have made some code to optimize a mesh to a set of triangle fans, and it works very well. But when I use textures it have problems...
I can realize why, but not realize how to solve (I think I can't), so my question is: Can I solve? If I do make triangles strips, will I have the same problem?
Overall: If I am working with textures, the only way is to make just TRIANGLES? How can I optimize? HELP!



