-
HELP! - Free Look Camera
Hi!
Can anyone tell me how i can implement a fully functional free-look camera!
Some attemps with gluLookAt and quaternions went wrong - Problem: When moving the mouse clockwise or counterclockwise a rotaion along the eyevector(roll-axis) of the camera occurs; but in all other cases the cam-class is fully functional!
-
Re: HELP! - Free Look Camera
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules