How do most games HIDE there textures from the user? So that they cant see them in the game folder? I was curious if this could be done quite easily, or if it took alot to do?
The one exeption I have found was Quake 3. I could fine ALL of there textures, exept the map textures. So how is it done, how do they hide them.
Special notes: I am currently using devIL to load my images, and I would like it to work for ALL platforms. Any suggestions?