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Thread: WGL_NV_allocate_memory

  1. #1
    Junior Member Newbie
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    WGL_NV_allocate_memory

    Why doesn't WGL_NV_allocate_memory show up in the extension string for GEForce 256 Detonator 3 drivers? It seems to able to be used regardless...
    Nathan E Brown

  2. #2
    Senior Member OpenGL Pro
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    Re: WGL_NV_allocate_memory

    It's not a "real" extension. I know I've seen that name before, but I'm actually not entirely sure where, because it's not in the GL_NV_vertex_array_range spec, and it's not in our driver!

    - Matt

  3. #3
    Junior Member Newbie
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    Re: WGL_NV_allocate_memory

    It appears that as long as GL_NV_vertex_array_range and GL_NV_fence are supported, the wglAllocateMemoryNV command will work. Is this also true for WGL_EXT_extensions_string and WGL_EXT_pixel_format?
    Nathan E Brown

  4. #4
    Senior Member OpenGL Pro
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    Re: WGL_NV_allocate_memory

    wglAllocateMemoryNV must be supported by any Windows driver that supports GL_NV_vertex_array_range. Likewise, glXAllocateMemoryNV must be supported by any X driver that supports it.

    If wglGetProcAddress("wglGetExtensionsStringARB") returns NULL, then the WGL extension string extension is not supported. If it returns a non-NULL value, you call that function to get the WGL extension string, from which you can check whether any given WGL extension is supported.

    - Matt

  5. #5
    Junior Member Newbie
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    Feb 2000
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    17

    Re: WGL_NV_allocate_memory

    Thanks for the help, Matt
    Nathan E Brown

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